Pass Go and Collect $200 By Tanya Lee Stone, Illustrated by Steven Salerno
What happens when a game we’ve all played becomes a window into economic history, feminism, and intellectual property rights? Tanya Lee Stone’s Pass Go and Collect $200: The Real Story of How Monopoly Was Invented uncovers the surprising and often overlooked origins of Monopoly and the woman behind it.
Before Parker Brothers and Hasbro turned it into a best-selling board game, Monopoly began as The Landlord’s Game, invented by Lizzie Magie, a progressive thinker who wanted to highlight the dangers of monopolies and the growing divide between rich and poor. The story traces how her game was co-opted, rebranded, and sold, without credit to her, by Charles Darrow during the Great Depression.
This nonfiction picture book tells a multi-layered story of invention, economic justice, and erasure with vivid illustrations and accessible text.
Curriculum Connections
Math & Financial Literacy Connections
While Pass Go and Collect $200 centers on the social and historical story of Monopoly’s invention, the game itself offers rich opportunities to integrate math and finance instruction.
Math Skills
-
Counting & Probability: Use Monopoly-inspired game boards to explore probability in dice rolls, expected values, and statistics.
-
Decimals, Percents, and Budgeting: Adapt gameplay for students to calculate interest, rent, taxes, and income with real-world math applications.
-
Graphing & Data Analysis: Track and graph money earned/spent over rounds of play to analyze patterns and decision-making.
Financial Literacy
-
Budgeting & Saving: Discuss strategies used in Monopoly (saving cash, purchasing property, taking risks) and relate them to real-life budgeting decisions.
-
Debt & Loans: Explore the implications of borrowing money, mortgage concepts, and the risks of debt—both in the game and in real life.
-
Wealth Gaps: Encourage reflection on how initial advantages (starting money, luck, location) affect long-term financial success in gameplay—and in real life.
Social Studies
-
The Progressive Era & Great Depression: Use the story to introduce themes of capitalism, economic inequality, and social reform.
-
History of Labor and Monopolies: Connect to units on industrialization, antitrust laws, and the impact of wealth accumulation.
-
Intellectual Property & Women’s History: Discuss Lizzie Magie’s overlooked role in the game’s invention and how history often overlooks women’s contributions.
ELA
-
Informational Texts & Author’s Purpose: Examine how Tanya Lee Stone frames the story and uses nonfiction storytelling to revise a commonly known narrative.
-
Critical Literacy: Explore whose voices are heard and whose are silenced. Students can research other inventions or cultural phenomena where women or marginalized individuals were erased.
SEL & Diversity Lens
-
Gender & Recognition: Lizzie Magie’s story opens powerful conversations about women’s intellectual labor and the barriers they face in being recognized and compensated.
-
Justice & Fairness: Engage students in reflecting on how credit, ownership, and voice are distributed in society. How do we ensure fairness—in games and in real life?
Discussion Questions
-
Why did Lizzie Magie invent The Landlord’s Game, and what message was she trying to send?
-
How did the meaning of the game change when Charles Darrow rebranded it as Monopoly?
-
What other examples can you think of where women’s contributions have been erased or minimized?
-
Can a board game be a form of protest or education?


Comments
Post a Comment